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Ghost Hunter official documentation
📄Version 4.0📅Q1 2026⛓️Solana Mainnet💎$GHOST (SPL)

COLLECT • BATTLE • EARN

Table of Contents

1. Executive Summary

Ghost Hunter is a next-generation Play-to-Earn (P2E) Web3 game built on the Solana blockchain. Players connect their Phantom wallet, battle time-based Ghost bosses every hour, and earn $GHOST SPL tokens proportional to their damage contribution. The game combines accessible gameplay with genuine token utility, creating a sustainable on-chain economy backed by real user activity.

The project is architected as a full-stack Web3 application with a Next.js frontend, a persistent Node.js backend handling game state and cron-based boss spawning, a PostgreSQL database with Prisma ORM, and Redis for real-time cooldown enforcement. Token minting is handled server-side via the Solana SPL token program, with smart contracts written using the Anchor framework.

Ghost Hunter targets the rapidly growing intersection of blockchain gaming and decentralized finance (DeFi), offering players multiple revenue streams: boss battle rewards, Hunter power upgrades, daily streak bonuses, and a referral commission system. Beyond the core battle loop, the game features an expansive set of interconnected systems including guilds, companion pets, story-driven quests, material crafting, a P2P marketplace with on-chain SOL escrow, PvP arena duels, multi-room dungeons, and an unlockable lore codex. A seasonal Battle Pass system provides additional progression with free and premium reward tracks.

key stats
Token Name$GHOST
Token StandardSPL (Solana Program Library)
BlockchainSolana Mainnet
Total Supply1,000,000,000 $GHOST
Attack Cooldown60 min base (reducible to 40 min via Battle Pass)
Battle PassSeasonal — 30 tiers with free & premium rewards
Boss CyclePer-user Ghost — spawns on register & after each kill
Max Boss LevelLevel 100
Daily Earn CapUnlimited (no cap)
Kill BonusGhost Level × 150 $GHOST per boss kill
Game Systems21 interactive pages
GuildsCreate or join guilds — up to 50 members, damage & reward bonuses
Companion Pets8 unique pets — free starter + premium, level up to 50
PvP ArenaBest-of-3 SOL/$GHOST wager duels with ELO rating, blind match, and burn pool
Dungeons5 dungeon tiers — 5 rooms each, boss fights, loot rewards
MarketplaceP2P item trading with on-chain SOL escrow — seller gets 100%, buyer pays 5% fee

2. Game Overview

Ghost Hunter is a boss battle game where each player battles their own personal Ghost boss. Each attack deals damage equal to the player's current Hunter power, and every point of damage dealt earns the equivalent amount in $GHOST tokens. When the Ghost is defeated, the player receives a kill bonus of Ghost Level × 150 $GHOST and a new, stronger Ghost spawns immediately.

2.1 Core Gameplay Loop

The gameplay is intentionally minimal and accessible, designed for daily engagement without demanding hours of play time:

  • Connect Phantom wallet to enter the game world
  • Register as a Hunter with a base power of 12 damage
  • Attack the active Ghost Boss once every 1 hour
  • Earn $GHOST tokens proportional to damage dealt
  • Upgrade Hunter power using SOL to earn more per attack
  • Maintain daily attack streaks for bonus token rewards
  • Recruit new players via referral links to earn passive commissions
  • Progress through seasonal Battle Pass tiers by earning XP from attacks and kills
2.2 Ghost Boss System

Each player has their own personal Ghost boss that spawns on-demand — when they register and automatically after defeating their current Ghost. The boss levels up with each kill:

Max HP Formula36 × Ghost Level
Reward Pool10 × Ghost Level (in $GHOST)
Spawn TriggerOn registration + automatically after each kill
Max LevelLevel 100 (HP: 3,600 • Reward: 1,000 $GHOST)
Level ProgressionIncrements by 1 after each Ghost is defeated
Last Hit Bonus+5% of reward pool to the killing blow
Kill BonusGhost Level × 150 $GHOST per boss kill

Since each wallet has its own Ghost boss, players progress at their own pace. Higher-level Ghosts have more HP but offer significantly greater rewards, incentivizing continued engagement and power upgrades.

2.3 Hunter Power System

Every wallet starts with a base attack power of 12, meaning each attack deals 12 damage to the Ghost. Players can permanently increase their Hunter power by purchasing boost packages with SOL, which are processed and verified on-chain before being applied to their profile.

3. Game Economy

Ghost Hunter's economy is designed around the balanced interplay between token emission (earning $GHOST) and token sinks (spending SOL for upgrades), ensuring the ecosystem remains sustainable over time.

3.1 Token Emission Sources
Per-Hit RewardDamage dealt = $GHOST earned (unlimited, no daily cap)
Kill BonusGhost Level × 150 $GHOST for landing the final blow
Last Hit Bonus+5% of reward pool to the killing blow
Boost Purchase BonusSOL spent × 100 in $GHOST minted as instant bonus
5-Day Streak+100 $GHOST for 5 consecutive days
10-Day Streak+150 $GHOST for 10 consecutive days
15-Day Streak+200 $GHOST for 15 consecutive days
20-Day Streak+250 $GHOST for 20 consecutive days
25-Day Streak+300 $GHOST for 25 consecutive days
30-Day Streak+350 $GHOST for 30 consecutive days (cycle resets)
Referral: Ghost Kills5% of referred player's ghost kill earnings
Referral: Boosts3% of referred player's SOL boost volume (in $GHOST)
Referral: Streaks5% of referred player's streak bonus earnings
Badge Rewards100-1,000 $GHOST per badge (10 tiers)
Battle Pass Free Tier$GHOST per tier + DMG bonus at Tier 15 & 30
Battle Pass Premium Tier+88 DMG + -20min cooldown across 30 tiers (0.25 SOL)
Spin Wheel (Free)+1/+2/+3 DMG, +50/+100/+150 $GHOST, +25 Pet XP, Mystery Box (12h cooldown)
Spin Wheel (Premium)+5/+8/+11 DMG, +100 Pet XP, Cooldown Skip, +500 BP XP, Boss Kill, JACKPOT +25 DMG (0.05 SOL/spin)
3.2 Boost Packages

Players can purchase power upgrades using SOL. Each package permanently increases attack damage and grants a bonus $GHOST mint:

PackagePower GainedSOL Cost$GHOST Bonus
⚡ Spark (Tier I)+12 dmg0.10 SOL+10 $GHOST
🔥 Blaze (Tier II)+24 dmg0.18 SOL+18 $GHOST
💥 Blast (Tier III)+36 dmg0.25 SOL+25 $GHOST
💀 Reaper (Tier IV)+60 dmg0.40 SOL+40 $GHOST
🔱 Mythic (Tier V)+120 dmg0.75 SOL+75 $GHOST
✨ Celestial (Tier VI)+240 dmg1.25 SOL+125 $GHOST
3.3 Daily Streak System

Ghost Hunter features a 30-day streak cycle with milestone rewards every 5 days. Players must attack at least once every 24 hours to maintain their streak:

  • Streak counter increments when the player attacks on consecutive days
  • Missing a day resets the streak to day 1
  • Day 5: +100 $GHOST
  • Day 10: +150 $GHOST
  • Day 15: +200 $GHOST
  • Day 20: +250 $GHOST
  • Day 25: +300 $GHOST
  • Day 30: +350 $GHOST (total: 1,350 $GHOST per 30-day cycle)
  • After day 30, the streak resets to day 1 and the cycle begins again
  • A 24-hour countdown timer in the Battle page shows time remaining to keep streak alive
3.4 Referral System

Each Hunter receives a unique referral code derived from their wallet address. When a new player registers using this code:

  • The referrer earns 5% of all $GHOST tokens the referred player earns from ghost kills (including kill bonus)
  • The referrer earns 3% (in $GHOST equivalent) of any SOL the referred player spends on boosts
  • The referrer earns 5% of the referred player's daily streak bonus rewards
  • Self-referral is prevented at the protocol level
  • Referral rewards are credited automatically upon each qualifying transaction
3.5 Daily Earning Cap

Ghost Hunter features unlimited daily earnings — there is no daily cap on $GHOST earned from attacks or kills. This design philosophy maximizes player engagement and rewards active gameplay.

Economic balance is maintained through the 1-hour attack cooldown, which naturally limits how frequently players can earn. Daily earning analytics are still tracked for internal monitoring purposes.

3.6 Badge System

Ghost Hunter features a 10-tier badge achievement system. Badges are awarded when players land the killing blow on a ghost within a specific level range:

BadgeGhost Level$GHOST Reward
👻 Phantom InitiateLv 1-10100 $GHOST
🔮 Soul StalkerLv 10-20200 $GHOST
⚔️ Wraith HunterLv 20-30300 $GHOST
🗡️ Specter SlayerLv 30-40400 $GHOST
💀 Ectoplasm ReaperLv 40-50500 $GHOST
🌑 Shadow VanquisherLv 50-60600 $GHOST
💥 Poltergeist CrusherLv 60-70700 $GHOST
🔇 Banshee SilencerLv 70-80800 $GHOST
☠️ Revenant DestroyerLv 80-90900 $GHOST
👑 Ghost LordLv 90-1001,000 $GHOST

Each badge can only be earned once per wallet. Total potential ghost tier badge earnings: 5,500 $GHOST.

🏰Tower Badges (Floor Milestones)
BadgeRequirement$GHOST Reward
🧱 Tower ClimberFloor 10150 $GHOST
⚔️ Tower WarriorFloor 25300 $GHOST
🏅 Tower ChampionFloor 50500 $GHOST
🌟 Tower LegendFloor 100750 $GHOST
🔱 Tower TitanFloor 2001,000 $GHOST
⚔️PvP Badges (Win Milestones)
BadgeRequirement$GHOST Reward
🥊 PvP Rookie1 Win150 $GHOST
⚔️ PvP Fighter5 Wins300 $GHOST
🏆 PvP Veteran10 Wins450 $GHOST
👑 PvP Champion25 Wins650 $GHOST
🔥 PvP Legend50 Wins750 $GHOST
🐾Pet Badges (Level Milestones)
BadgeRequirement$GHOST Reward
🐾 Pet CompanionPet Level 5100 $GHOST
🦎 Pet TrainerPet Level 10200 $GHOST
🦅 Pet MasterPet Level 15300 $GHOST
🐉 Pet LordPet Level 20400 $GHOST
🦄 Pet LegendPet Level 30500 $GHOST
📜Quest Badges (Chapter Milestones)
BadgeRequirement$GHOST Reward
📜 Quest BeginnerChapter 1200 $GHOST
📖 Quest SeekerChapter 2400 $GHOST
📚 Quest AdventurerChapter 3600 $GHOST
🌟 Quest HeroChapter 4800 $GHOST
👑 Quest MasterChapter 51,000 $GHOST

All badges are displayed in the Hunter Profile page. Players can select one badge as their profile display badge.

3.7 Battle Pass System

Ghost Hunter features a seasonal Battle Pass system with 30 tiers of rewards. Each season runs for a set duration, and players earn XP to progress through tiers by playing the game. Rewards are auto-claimed instantly when a tier is reached.

XP is earned through: Attacking a Ghost Boss (+160 XP), Killing a Ghost Boss (+960 XP), and Spinning the Wheel (+240 XP). Total XP required for Tier 30: 46,500 XP.

🎁Free Track Rewards
  • Every tier: $GHOST tokens (Tier Level × 20)
  • Tier 15: +1 Permanent Damage bonus
  • Tier 30: +3 Permanent Damage bonus
Premium Track Rewards (0.25 SOL — Season 1 Special 50% OFF)
TierReward TypeValue
Tier 3Permanent DMG+5
Tier 6Permanent DMG+8
Tier 9Permanent DMG+12
Tier 12Permanent DMG+16
Tier 15Permanent DMG+21
Tier 18Permanent DMG+26
Tier 21Boss Cooldown Reduction-10 minutes
Tier 30Boss Cooldown Reduction-10 minutes

Premium track also awards higher $GHOST per tier (Tier Level × 40) plus all free track rewards. Total premium completion bonus: +88 Permanent DMG and Boss Cooldown reduced to 40 minutes.

Players who purchase premium mid-season automatically receive all premium rewards retroactively for tiers already completed. Season 1 rewards are exclusive and will not return in future seasons.

3.8 Spin Wheel

The Spin Wheel offers additional rewards through two tiers. Free spin cooldown: 12 hours.

🎡Free Spin (12h cooldown)
  • +1 / +2 / +3 DMG
  • +50 / +100 / +150 $GHOST
  • +25 Pet XP
  • Mystery Box
Premium Spin (0.05 SOL/spin)
  • +5 / +8 / +11 DMG
  • +100 Pet XP
  • Cooldown Skip
  • +500 Battle Pass XP
  • Boss Kill (instant kill current ghost)
  • JACKPOT: +25 Permanent DMG
  • Referral commission: 5% on $GHOST rewards from spins
  • Each spin grants +240 Battle Pass XP
3.9 Guild System

Ghost Hunter features a guild system that enables players to form teams of up to 50 members and earn collective bonuses. Guilds add a social layer to the game, rewarding coordination and group activity.

  • Players can create a guild for 0.2 SOL or join an existing one
  • Maximum 50 members per guild
  • Guilds earn XP from member kills and attacks
  • Guild levels unlock bonuses: +2% damage bonus per level, +1% ghost reward bonus per level
  • Max guild level: 20
  • Guild leaderboard tracks weekly performance
  • Members earn roles: Member, Officer, Leader — based on contribution
3.10 Quest System

A story-driven quest system provides structured progression with 5 chapters and 25 total quests. Each chapter unlocks sequentially, guiding players through the Ghost Hunter narrative.

  • 5 story chapters with 5 quests each (25 total quests)
  • Quests unlock sequentially within chapters
  • Quest types: KILL (defeat ghosts), DAMAGE (deal total damage), STREAK (maintain streaks), LEVEL (reach ghost level)
  • Rewards: $GHOST tokens + XP per quest completion
  • Chapter completion bonuses
  • Quest progress tracked per wallet
3.11 Item & Shop System

The item system introduces consumable buffs and equipment with a 5-tier rarity structure. Items can be purchased from the shop, dropped from ghost kills, or crafted from materials.

  • 10 unique items across 5 rarity tiers (Common, Uncommon, Rare, Epic, Legendary)
  • Item types: Damage potions, cooldown scrolls, ghost charms, ghost lures
  • Items purchasable with $GHOST tokens from the in-game shop
  • Items can be used in battle for temporary buffs
  • Items dropped randomly from ghost kills (rarity-weighted)
  • Inventory management with equip and use mechanics
3.12 Tournament System

Weekly tournaments allow players to compete for SOL prize pools. Entry requires a SOL fee, and the top performers share the winnings based on total damage dealt during the tournament period.

  • Weekly tournaments with SOL entry fees (0.05 SOL)
  • Score = total damage dealt during tournament period
  • Top 3 players share the prize pool (50% / 30% / 20%)
  • 10% house fee on prize pool
  • Auto-finalization after tournament ends
  • Tournament leaderboard with real-time rankings
3.13 Companion Pets

Companion pets provide passive combat bonuses and level up alongside the player. Each pet has a unique element theme and rarity tier, with bonuses that scale as the pet gains experience.

  • 8 unique pets across 4 rarity tiers
  • Free starter pet (Shadow Wisp) for all players
  • Premium pets purchasable with SOL (0.05 - 0.30 SOL)
  • Pets provide passive bonuses: DAMAGE bonus or GHOST_PCT (ghost reward percentage)
  • Pets gain XP from attacks and level up (max level 50)
  • Bonus scales with pet level using bonusPerLvl multiplier
  • One active pet at a time — can be renamed and fed (+50 XP per feed)
  • Element themes: Shadow, Spirit, Ghost, Phantom, Fire, Thunder, Poison, Void
3.14 Crafting System (The Forge)

The Forge allows players to craft items from materials dropped during ghost battles. Higher-level ghosts drop rarer materials, creating a natural progression incentive.

  • 4 crafting materials dropped from ghost battles: Ectoplasm (15%), Shadow Shard (8%), Phantom Core (3%, level 5+), Spirit Essence (1%, level 10+)
  • 10 recipes to craft items from materials
  • Some recipes require SOL crafting fee
  • Crafted items go directly to inventory
  • Material drops scale with ghost level
3.15 Marketplace — P2P Escrow Trading

The marketplace enables true peer-to-peer item trading powered by an on-chain escrow system built on Solana. When a buyer purchases an item, a single atomic transaction executes two SOL transfers: the full listed price goes directly to the seller's wallet, and a 5% marketplace fee goes to the protocol treasury. Both transfers are verified on-chain before the item changes hands, ensuring trustless and secure commerce.

🔒How P2P Escrow Works
  • 1.Seller lists an item with a SOL price — the item is locked from their inventory
  • 2.Buyer signs a single Solana transaction containing two transfers:
  • Transfer 1: Full listed price → Seller's wallet (100% of price)
  • Transfer 2: 5% marketplace fee → Protocol treasury
  • 3.Backend verifies both transfers on-chain via Solana RPC (with retry)
  • 4.Item is atomically transferred to the buyer's inventory
🛒Marketplace Features
  • True P2P trading: seller receives SOL directly to their Phantom wallet
  • Atomic dual-transfer: both payments in one Solana transaction (no partial execution)
  • On-chain verification: backend confirms both transfers before item delivery
  • Anchor smart contract with MarketplaceState PDA for fee enforcement
  • Self-trade prevention: buyers cannot purchase their own listings
  • Browse, search, and filter listings by item name and rarity
  • Real-time market stats: active listings, total sold, volume, floor prices
  • Cancel listings at any time (item returned to inventory)
  • Marketplace pause/resume and fee adjustment by admin (on-chain governance)
3.16 PvP Arena

The PvP Arena introduces competitive player-versus-player combat with dual wager modes: SOL and $GHOST tokens. Matches use a best-of-3 format with an ELO rating system for balanced matchmaking.

  • Best-of-3 asynchronous PvP matches
  • Dual wager modes: SOL (0.02-1.00 SOL) or $GHOST (1,000-5,000 tokens)
  • Power + random(1-20) determines round winner, 20% critical hit chance (1.5x damage)
  • ELO rating system (K-factor: 25)
  • SOL matches: Winner takes 90% (10% house cut to treasury)
  • $GHOST matches: Winner takes 95% (5% house cut to Burn Pool)
  • Blind Match: $GHOST matches hide challenger power until resolution
  • $GHOST escrow: tokens locked on match creation, refunded on cancel
  • 5 daily match limit per wallet (DB-tracked)
  • PvP leaderboard sorted by ELO rating
  • Match history with round-by-round results
🔥Burn Pool Mechanism

The 5% house cut from $GHOST wager matches accumulates in a Burn Pool tracked on-chain. After token launch, accumulated $GHOST will be permanently burned via SPL token burn, reducing total supply. This deflationary mechanism increases scarcity over time.

  • Each $GHOST match house cut logged in GhostBurnLog
  • Admin-triggered burn executions with on-chain tx verification
  • Burn history publicly verifiable on Solscan
3.17 Dungeons

Dungeons offer multi-room exploration with escalating difficulty and boss encounters. Players progress through rooms, facing increasingly powerful enemies for greater rewards.

  • 5 dungeons with 3 difficulty tiers (Normal, Hard, Nightmare)
  • 5 rooms per dungeon with escalating difficulty multipliers [1x, 1.3x, 1.6x, 2x, 3x]
  • Room 5 is always a boss room
  • First daily run free, additional runs cost SOL
  • Rewards: $GHOST tokens from reward pool, scaled by difficulty
  • Difficulty multipliers: Normal 1x, Hard 1.5x, Nightmare 2.5x
  • Dungeon leaderboard tracks fastest completions
  • Dungeon badge milestones: 1, 5, 10, 25, 50 clears (150-800 $GHOST rewards)
tower mode
🗼Tower Mode — Infinite Climb

The Tower is an infinite-climb challenge mode where hunters battle through progressively harder floors across 4 distinct maps. Unlike dungeons, the Tower has no endpoint — climb as high as you can!

  • Beginner Forest (Floors 1-50) — Dark forest with entry-level ghosts
  • Medium Mountains (Floors 51-100) — Pine mountain range, tougher enemies
  • Hard Peaks (Floors 101-150) — Snowy peaks, punishing difficulty
  • Endless Abyss (Floor 151+) — Infinite dark caverns, no ceiling
  • 5 free attacks per day, resets with 24h cooldown
  • Watch ads for bonus attacks (up to 3 per day)
  • $GHOST rewards per floor clear, scaling with floor number
  • Tower Leaderboard ranks hunters by highest floor reached
  • Tower badge milestones: Floor 10, 25, 50, 100, 200 (150-1,000 $GHOST rewards)
3.18 Lore & Codex

The Lore & Codex system reveals the world-building narrative of Ghost Hunter through unlockable entries tied to gameplay achievements. Players discover the hidden history of the ghost realm as they progress.

  • 36 lore entries across 7 categories: Origins, Ghost Types, Phantom Lord, Hunter Legacy, World Lore, Evolution, Hidden
  • Entries unlock based on player achievements: ghost level, kills, quests, badges, streaks, dungeon completions, PvP wins
  • Reading progress tracked per wallet
  • Hidden entries discoverable through special gameplay milestones
3.19 World Boss

Community raid event where all hunters attack the same boss together. A new World Boss spawns every 12 hours.

Spawn CycleEvery 12 hours
Element Types6 (FIRE, ICE, SHADOW, LIGHTNING, POISON, VOID)
HP ScalingbaseHP + 5 × active player count
Reward PoolTop 20 damage dealers share rewards
Loot DropsElement-specific craft items
Power Pack: 2x DMG0.15 SOL (before attack)
Power Pack: +50% Crit0.08 SOL (before attack)
3.20 NFT System — Ghost Premium Pass

Limited NFT collection on Solana providing permanent in-game bonuses and token claim priority.

CollectionGhost Premium Pass
Supply219 NFTs
Mint Price0.10 SOL per mint
Max Per Wallet3
Rarity TiersCommon (70%), Rare (20%), Epic (8%), Legendary (2%)
💎Holder Benefits
  • +35 permanent damage bonus
  • Lv.30 MAX Cooldown Pet (instant unlock)
  • "Ghost Premium" title + premium badge
  • 48h priority token claim + up to +30% bonus (rarity-based)
  • Weekly airdrop: 500 $GHOST/week for holders
NFT MarketplaceIn-game trading with 5% trade fee
Mint Revenue85% → token liquidity pool
3.21 Anti-Bot Security

Multi-layered bot prevention system protecting game integrity.

  • Ghost Challenge: Human verification required for all new players
  • Backend Enforcement: All routes protected (attack, spin, login reward, missions)
  • Referral Threshold: 10 attacks minimum to activate referral rewards
  • Rate Limiting: Max 5 referrals per hour
  • Auto Cleanup: Bot account removal cron runs every 6 hours

4. Tokenomics

4.1 Token Overview
Token NameGhost Token
Ticker$GHOST
StandardSPL (Solana Program Library)
Decimals9 (matches SOL precision)
Total Supply1,000,000,000 $GHOST (1 Billion)
NetworkSolana Blockchain
Initial PriceDetermined at TGE (Token Generation Event)
Mint AuthorityProtocol treasury wallet (multisig on mainnet)
4.2 Token Distribution
AllocationPercentageAmount
Play-to-Earn Rewards40%400,000,000 $GHOST
Ecosystem & Treasury20%200,000,000 $GHOST
Team & Advisors15%150,000,000 $GHOST
Marketing & Airdrops12%120,000,000 $GHOST
Liquidity Pool8%80,000,000 $GHOST
Seed Round Investors5%50,000,000 $GHOST
TOTAL100%1,000,000,000 $GHOST
4.3 Vesting Schedule
  • Play-to-Earn Rewards: Emitted dynamically through gameplay — no lockup
  • Ecosystem & Treasury: 6-month cliff, then 24-month linear vesting
  • Team & Advisors: 12-month cliff, then 36-month linear vesting
  • Marketing & Airdrops: Unlocked over 18 months based on campaign milestones
  • Liquidity Pool: 50% unlocked at TGE, remaining over 12 months
  • Seed Round Investors: 3-month cliff, then 18-month linear vesting
4.4 Token Utility

$GHOST tokens have multiple use cases within the Ghost Hunter ecosystem:

  • In-game rewards: Earned through boss battles, streaks, and referrals
  • Governance: Token holders will vote on game parameter changes (post-launch)
  • PvP Wagers: Stake $GHOST tokens in arena matches against other players
  • Deflationary Burn: 5% of $GHOST PvP pot permanently burned, reducing total supply
  • Premium features: Future NFT minting, special boss events, and cosmetics
  • Exchange trading: Listed on decentralized exchanges (DEXs) on Solana
  • Staking: Future staking pools for passive yield (planned Phase 3)

5. Roadmap

Ghost Hunter's development roadmap is structured across five phases, taking the project from MVP to a fully decentralized gaming ecosystem.

Phase 1 — FoundationQ1 2026COMPLETED
  • Core gameplay loop, Phantom wallet integration
  • Ghost boss system, $GHOST SPL token deployment
  • Seasonal Battle Pass with free & premium tracks
  • Spin Wheel (free & premium)
  • Basic leaderboard, Solana Mainnet launch
  • Guild system, quest chapters, companion pets
  • Crafting, marketplace, PvP arena, dungeons, lore codex, item shop
  • Tournament system with SOL prize pools
  • NFT mint system & NFT marketplace
  • World Boss raids
  • Anti-bot security & Ghost Challenge verification
  • Watch AD reward system
Phase 2 — LaunchQ2 2026CURRENT
  • Token launch ($GHOST listing on DEX)
  • NFT holder token claim (48h priority)
  • Applixir ad monetization live
  • Mobile optimization
  • Community growth campaigns
Phase 3 — ExpansionQ3 2026
  • Hunter NFT collection (cosmetic weapons & armor)
  • Special event bosses with unique loot drops
  • Staking pools for passive $GHOST yield
  • DAO governance launch
Phase 4 — EcosystemQ4 2026
  • Cross-chain bridge (Ethereum/BSC)
  • Mobile app (iOS & Android)
  • NFT marketplace, third-party developer API
Phase 5 — Maturity2027+
  • Fully decentralized governance
  • Community-proposed boss designs
  • Advanced tournament formats and seasonal championships
  • Metaverse integration

6. Investor Information

Ghost Hunter presents a compelling investment opportunity at the intersection of blockchain gaming, DeFi, and the growing play-to-earn sector. The project is designed for sustainable tokenomics and long-term player retention.

6.1 Market Opportunity
Global Gaming Market$220B+
Blockchain Gaming Market$4.6B+
Blockchain Gaming CAGR30%+ annually
Solana Active Wallets (Monthly)20M+
Solana Transaction Cost<$0.001
Target P2E Player Base (Year 1)50,000+ active wallets
6.2 Revenue Model
  • SOL Boost Purchases: 100% of SOL spent on Hunter power upgrades flows to the treasury
  • Transaction Fees: A 1% protocol fee applied to DEX trades of $GHOST post-launch
  • NFT Mint Sales: 0.10 SOL per mint (219 Ghost Premium Pass supply)
  • NFT Marketplace Fees: 5% on all NFT trades
  • Battle Pass Premium: 0.25 SOL per player per season for premium track access
  • Ad Revenue: Applixir rewarded video ads
  • World Boss Power Packs: 0.08-0.15 SOL per pack
  • Guild Creation Fees: 0.2 SOL per guild creation
  • Tournament Entry Fees: 0.05 SOL per tournament entry (10% house cut)
  • PvP Wager Fees: 10% house cut on all PvP match wagers
  • Dungeon Entry Fees: SOL entry for premium dungeon runs
  • Marketplace P2P Escrow Fees: 5% buyer fee on all P2P trades — seller receives 100% of listed price, buyer pays an additional 5% to the protocol treasury via atomic on-chain transfer
  • Pet Sales: 0.05-0.30 SOL per premium pet purchase
  • Crafting Fees: SOL fees on recipe execution
  • Premium Spins: 0.05 SOL per premium spin
  • API Licensing: Third-party developer access to game data and mechanics in Phase 4
6.3 Use of Funds
40%
Product Development
Backend infrastructure, smart contract audits, mobile app
25%
Marketing & User Acquisition
Influencer campaigns, community building, airdrops
20%
Liquidity Provision
DEX liquidity pools for $GHOST trading pairs
10%
Operations
Team salaries, server costs, legal and compliance
5%
Reserve
Emergency fund and unforeseen expenses
6.4 Competitive Advantages
  • Low barrier to entry: No NFT purchase required to start playing
  • Solana speed: Sub-second transactions, near-zero fees for players
  • Sustainable emission: Hourly cooldowns and balanced token sinks prevent hyperinflation
  • Persistent server: No serverless limitations — consistent ghost spawning and real-time state
  • Dual security: On-chain tx verification + server-side signature checks prevent all common exploits
  • Multi-revenue streams: Boss kills, boosts, streaks, and referrals keep players engaged daily
👻

GHOST HUNTER • COLLECT. BATTLE. EARN.

ghosthunterpve.com • team@ghosthunterpve.com

Ghost Hunter Games LLCWyoming, 2026All Rights Reserved
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